#652: Evolution ’80s: Music and Gaming

#652: Evolution ’80s: Music and Gaming

We had a big old IBM PC with dual 5 1/4″ floppy disk drives.  That meant you could copy disks from your friends much faster and easier, and so we did.  It wasn’t very powerful and we only had a monochrome monitor, but back then you had virtually unlimited access to free software.  Copy protection usually took the form of the game asking you for information that can only be found in the game manual.  So, you would just go to the library and photocopy the manual from your friend.

My dad worked at the bank at the mall, and he had a number of customers who did him cool favours over the years.  One such friend was a fellow named Scully.  Every once in a while, he’d come to my dad with a list of video game titles.  Dad would bring it home, give it to us, and say “Circle any games you want.”  My dad would buy a pack of 5 1/4″ floppy discs, and a week or two later they’d come back full of games.  “Flight Simulator” (version 1.0), “King’s Quest”, “Alleycat”, “Sierra Championship Boxing”, “Lode Runner”, “Executive Suite”, “Rogue”, “Janitor Joe”, “Decathlon”, and “Evolution” were some of the game titles written on the floppy discs that returned.

Best friend Bob, who was without a computer in his house, came often to play the new games.  Back then, a PC was a luxury.  Only a few families on the street had them.  My dad’s was subsidised via work.  And by the way, when families on the street had computers, that meant more access to free games.

Bob and I shared a mutual love of music, and so music was usually playing when we were gaming.  Mom and dad were tolerate a little noise once in a while, and damn, we had such a good time.

One game that we played to an endless soundtrack of Iron Maiden (Live After Death predominantly) is unfortunately a title long forgotten.  It was a grid-based shooting game, and the controls were so complex.  You had four keys for moving, and four keys for shooting — one for each direction.  Keyboards are not designed for that kind of gaming, and so playing alone was all but impossible as you mashed your fingers together trying to quickly move and shoot using eight keys.

Bob figured out how to play the game:  as a team!  He manned the firing keys and I moved the ship through this grid.  It was about an 8×8 grid, approximated by hand below.  As these alien things started moving around their rows and columns, I had to dodge blasts while setting Bob up for shots.  You had to kill each alien twice.  It required co-ordination, all enhanced by the steely bass of Steve Harris combined with the precision percussion that Nicko McBrain provides.

Mystery 80s DOS game (approximation)

Another game that required coordination was “Decathlon“, which unfortunately drowned out any music we could play.  My dad  hated “Decathlon”.  During the racing events, you “ran” by hammering on two keys as if you were running with your fingers.  Bob and I discovered the best way to do it was two-handed — both pointer fingers at full speed.  The clacking sound was a cacophony and my dad complained every time we played.  The point of the game was to beat Bruce Jenner, so we had to do it.  My dad hated Bruce Jenner because of that game.

Back to the teamwork:  there were some events I could do well, while others only Bob could do, and one that required both of us hammering keys in unison.  That was the pole vault.  It began with someone doing the run-hammering with their pointer fingers on two keys.  The other person had to use four keys to 1) plant the pole in the ground, 2) jump, 3) pull a handstand on the pole, and 4) release.  Music didn’t help with the pole vault — you were fucked if you weren’t focused completely on your little digital man.

Some days I played solo.  Bob was a couple years older and had a part time job at Harvey’s.  There were a few games we had for playing against the computer.  I obsessed over Sierra “Championship Boxing” one summer:  1988.  Ace Frehley had a new album out, Second Sighting, and he happened to have a boxing related track called “The Acorn in Spinning”. The game allowed you to create all kinds of your own custom boxers, so I created a whole storyline about one I built called Acorn.

One of the aforementioned games, “Evolution“, was a lot harder without Bob.  I picked it because one night, watching TV with my parents back in the early 80s, there was a story on about a new Canadian software company called Distinctive Software, based out of British Columbia.  They were being spotlighted for a new and very original video game they released:  “Evolution”.  Through a series of levels, you had to evolve from a single-celled organism to an amphibian to mammal and up the ladder to humanity.  It was praised for being different from the average computer game.  The whole premise was so cool, and the actual gameplay so awful…not to mention, even as kids, we knew that humans didn’t evolve from beavers.

Level 1: the amoeba.  You’re an amoeba floating around and trying to eat all the little edible blue dots around you, while trying to avoid a weird spinny eyeball looking thing that launches little purple spiky things at you.  You can also, like, electrify your amoeba for a little while to protect yourself.  You have five lives, but I used to typically burn three or even all five on this first level.

Level 2:  the tadpole.  A little easier this time.  Just move side to side and jump to avoid fish, and to catch food.  The simplicity of the controls meant you could make it through, losing minimal lives.

Level 3: the rodent.  Dig little mouse tunnels and drop poisonous mouse poops behind you to block it again.  Avoid being eaten by the snakes.  Be careful you don’t use up all your poops too soon.

Level 4: the beaver, yes, a fucking beaver.  Avoid the alligators while retrieving five pieces of wood to build your dam.  A surprisingly easy level.

Level 5: gorilla.  Humans didn’t evolve from gorillas, but we do share long distant ancestors, closer than beavers anyway.  In this strange level, you have to throw oranges at monkeys who are stealing your shit.  Aiming those oranges was purely just a matter of luck.  Game over here.  If you ever make it to this level, congrats, but you’re done now.  Only once, maybe twice over the years did I hit all the damn monkeys and move on to:

Level 6: human instant death.  As soon as your little fully-evolved human ejects from his neat space car, he is dead meat.  Numerous robots and aliens enter immediately after, from every direction, and begin shooting.  You will have no chance, so just accept your fate instead of wishing you were still a gorilla.  And you thought those monkeys were bad.

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I love/hated that game so much.  I wanted so bad to get to that final human level, and with Bob, we worked as a team to finally get there only for it to last a couple seconds at best.

Perhaps 1982’s “Evolution” had a deeper message. We climb the hill to the very top of the food chain on this world, only to be squashed immediately by whatever is waiting for us out there.  It’s a classic science fiction dystopian theme.

Can we find a suitable heavy metal song to go with this doomed fate of alien or robotic annihilation?  Of course we can!  From 1988’s Ram It Down, another album I obsessed over during this period, it’s the apocalyptic “Blood Red Skies”.

Whatever your gaming soundtrack, I hope your memories are as good as mine.

As the sun goes down, I move around,
Keeping to the shadows,
Life, hangs by a thread,
And I’ve heard it said, that I’ll not see tomorrow.
If that’s my destiny, it’ll have to be,
So I’ll face the future,
Running out of time,
I’m on the line,
But I’ll go down fighting.
 
Felt the hand of justice,
Telling wrong from right,
Threw me out upon the street in the middle of the night,
Cybernetic heartbeat,
Digital precise,
Pneumatic fingers nearly had me in their vice.
Not begging you,
I’m telling you.
 
You won’t break me,
You won’t make me,
You won’t take me,
Under blood red skies.
You won’t break me,
You won’t take me,
I’ll fight you under,
Blood red skies.
 
Through a shattered city, watched by laser eyes,
Overhead the night squad glides,
The decaying paradise.
Automatic sniper,
With computer sights,
Scans the bleak horizon for its victim of the night.
They’re closing in,
They’ll never win.
 
You won’t break me,
You won’t make me,
You won’t take me,
Under blood red skies.
You won’t break me,
You won’t take me,
I’ll fight you under,
Blood red skies.
 
As the end is drawing near,
Standing proud, I won’t give in to fear,
As I die a legend will be born,
I will stand. I will fight,
You’ll never take me alive.
I’ll stand my ground,
I won’t go down.
  
You’ll never take me alive,
I’m telling you, hands of justice,
I will stand, I will fight,
As the sun goes down,
I won’t give in to fear.

27 comments

  1. My grandmother had a Super Nintendo. Me and my brother spent many hours trying to beat Super Star Wars on it.

    It was so bloody difficult, even as we got older we only ever managed to get halfway a couple times.

    They don’t make hard games like they used to, do they?

    I did however develop a neat trick for the landspeeder levels

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    1. Super Star Wars is SO HARD. We had it on regular NES and it was still so hard.

      What was your neat trick? The NES didn’t have much for the landspeeder levels. You just had to avoid obstacles, nothing too hard.

      I managed to get us all the way to the Death Star, and rescued Princess Leia, but no further.

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      1. Jam the thing in reverse. The Jawas can’t hit you or keep up with you and you just slalom while shooting to take them all out.

        Then when you have to fly to the sand crawler, angle the nose up and hit the booster jets to fly up in the sky, once again out of range of the Jawas

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  2. That brings back memories although I didn’t have a computer until 1998 and games were more developed by then. Back in the 1980s, I was still in the playing games at the mall stage where thanks to my marksmanship training from the marines, I was pretty good at Crossbow. (A game where you help you friends accomplish their quest by shooting the monsters with a crossbow). I did buy a Dungeons and Dragons multi-pack game in 98 where there was a very antiquated game from 1988 called Pool of Radiance. Ah, the fun.

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  3. We had a computer in the 80’s with the dual floppy as well, the only game I remember was A Bard’s Tale. But don’t remember what year that was. I remember trying to map the castle or whatever it was so I could remember where I was or had been.

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  4. I had an Amiga 500, but I mostly used it for word processing. I did have games, like a racing game and golf. I didn’t play them all that much though – I was more likely to be outside playing road hockey. Cool you had metal soundtracks for this stuff. Better than the blips and bleeps!

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    1. Oh yeah! Word processing! Our PC had a weird program that nobody else had. Writer’s Assistant I think it was called. Unfortunately everything I wrote with it is gone. A friend of mine tried to convert that format to something else, and was absolutely baffled. “I’ve never seen a word processor that made files that couldn’t be converted before.”

      Short stories, reviews, lists…if I didn’t print it, it’s gone now.

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    1. Oh man, remember the work bench? It took up, like, 200 of the available 500kb just to have an OS in it, then your word processing program… one essay for school would have to be saved on about 6 discs! Haha amazing times.

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        1. Do you remember Digger? It was similar to Dig Dug. If I do a third volume of the gaming series, I’ll talk about how my mom got high score on EVERYTHING.
          Digger.
          Lode Runner.
          Tetris.
          Dr. Mario.
          We couldn’t TOUCH her scores.

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  5. There was this sneaky trick played by the developers of a Mad Max NES game. You could slog through all the levels, fighting enemies and collecting harpoon ammunition for the final boss. Or you could put in a cheat code and go straight to boss. Thing is though, if you used the code the game wouldn’t give you enough ammunition to kill the boss, even if you hit him with every shot.

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